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Bio

Hello, I am Alexander, a London-based artist creating simulated 3D spaces and experimental video games. Within these worlds, my practice borrows tropes and motifs from video game culture to explore questions around existence in virtual space, and present dystopic parallels to our own technology.

I have recently been producing a series of works which explore the paradox of networked loneliness, building game worlds which represent the non-places of technocapitalist networked space. This includes my recent project Cumbernauld eSports Centre, created during a residency with arebyte gallery. The project presents itself as a virtual tour of a fictional eSports facility based on Cumbernauld shopping centre, featuring a parody of Google street view’s user interface. 

Another project in this series is eSports Direct Stour Retail Park, which takes form as a workplace simulator video game set in an eerie virtual retail non-place. The project follows two minimum wage eSports Direct employees, allowing the player to influence the game’s narrative through a branching dialogue which discusses themes of digital commodification and isolation within networked worlds.

CV

Selected shows:

2022 - Spectacle for Later, Rio Cinema (Group show)

2022 - Path-Traced Fog, Somers Gallery, London (Group show)

2022 - Mono No Aware, Stallmann Gallery, Berlin (Duo show)

2021 - Shivers, Computational Arts MA/MFA Degree Show, Goldsmiths, London

2019 - Show One: Art, Central Saint Martins, London

2018 - Coding Identity, The Photographer's Gallery, London (Group show)

Workshops:

2019 - Come Together: Art and Politics in a Climate of Unrest, Tate Modern, London

Education:

 

2020 - 2022 - Goldsmiths, London - MFA Computational Arts

2016 - 2019 - Central Saint Martins, University of the Arts London - BA Fine Art

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